AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games in Saudi Arabia for Q3 2022
Discover the performance of the top 5 2D cartoon games in Saudi Arabia during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 2D cartoon games in Saudi Arabia showed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance on a unified platform:
Clash of Clans from Supercell saw notable fluctuations in weekly revenue, peaking at approximately $209K in the first week of August. Weekly downloads remained fairly stable, with a slight dip to 9K by the end of August. Active users experienced a peak of 1.14M mid-August before settling around 1M by the end of September.
Top War: Battle Game from River Game HK Limited displayed a varied revenue stream, hitting a high of around $95K in late July and gradually declining to about $52K by the end of September. Downloads saw an initial surge to 13K mid-July, followed by a steady decrease to 8K by the end of the quarter. Active users peaked at approximately 58K in mid-July before declining to around 44K by late September.
Royal Match by Dream Games maintained a consistent weekly revenue, averaging around $55K, with a slight peak of $59K in late August. Downloads fluctuated, reaching a high of 11K in early September before stabilizing around 9K by the end of the quarter. Active users hovered around 170K to 180K, with a minor peak of nearly 188K in early September.
Hay Day, another title from Supercell, saw revenue peaking at approximately $61K in early August but gradually fell to about $39K by late September. Downloads saw a significant drop from 25K in early July to around 12K by the end of September. Active users remained relatively stable, averaging around 900K, with a peak of 923K in late August.
Candy Crush Saga from King showed consistent revenue, averaging around $48K to $50K weekly. Downloads peaked at 27K in late July but saw a decline to approximately 18K by the end of September. Active users remained steady throughout the quarter, averaging around 460K.
These insights are derived from Sensor Tower’s comprehensive data. For more detailed analytics and trends, visit Sensor Tower.